WebIf I do a normal export, it just exports the selected subtool. If I use subtool master export and select 'single polygroup for each tool' it saves a file for every piece. If I deselect it I … WebFBX crashing. So I have made a Battle Axe in Maya as a low poly version, did all the UV's in Maya, and then exported it as an OBJ file to ZBrush (also an FBX for substance. There I added detail and such as needed, afterward, I went to export it as an FBX file for Substance Painter but every time I do this I have to leave ZBrush for about half ...
Multi Map Exporter ZBrush Docs - Pixologic
WebI've never actually used Marmoset Toolbag and had to download the trial for this tutorial so apologies if I didn't properly optimise the export for Toolbag (... WebAlternatively you could use the FBX plugin which has a “Layers” option. Use the Import option in Maya to import the file and the blendshapes will come in with the model - there will be a blendshape tab in the Attribute editor. To export layers as OBJ you would have to do it by hand. Turn on the layer you want and turn all the others off ... cannot set executionpolicy to unrestricted
Z3 - Save complete .ztl or export all subtools at once?
WebIf you decide to use another ZBrush function like ZRemesher, an Inflate deformation, or adding a subdivision level, only the current SubTool will be affected.All the top parts of the car are moved and rotated together with the Gizmo. A quick and easy way to manipulate multiple SubTools is to use the visibility settings found in the SubTool list. http://docs.pixologic.com/reference-guide/tool/polymesh/subtool/ WebTool -> Export 2. ZBrsh: Zplugin -> 3D Print hub -> "Export to separate files" as obj (the name was taken from the subtoolname) Result: So the questions are: 1. Why are the sizes AND the positions different? 2. can i use somehow the second method (easy for exporting ALL subtools not just one) with "size/position" of the first method? can not set int field